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Display objects

The following objects are used mainly for the purpose of displaying images to the screen. Items which have a specific section listed for them are explained in detail in that section.


Table 3: VMD display objects.
Class Name Section Files
Axes - Axes.h and .C
CaveDisplayDevice - CaveDisplayDevice.h
CaveScene - CaveScene.h and .C
ColorList 24.1 ColorList.h and .C
ColorUser 24.2 ColorUser.h and .C
DispCmd (many) 24.3 DispCmds.h and .C
DisplayDevice 24.4 DisplayDevice.h and .C
Displayable 24.5 Displayable.h and .C
FileRenderList - FileRenderList.h and .C
FileRenderer - FileRenderer.h and .C
GLDisplayDevice - GLDisplayDevice.h and .C
GLRenderer - GLRenderer.h and .C
Light - Light.h and .C
LightList - LightList.h and .C
Matrix4 24.6 Matrix4.h and .C
NormalScene - NormalScene.h and .C
POVDisplayDevice - POVDisplayDevice.h and .C
PickList - PickList.h and .C
PickMode - PickMode.h and .C
PickModeDrag - PickModeDrag.h and .C
PickModeMolLabel - PickModeMolLabel.h and .C
PickModeQuery - PickModeQuery.h and .C
Pickable - Pickable.h and .C
R3dDisplayDevice - R3dDisplayDevice.h and .C
RayShadeDisplayDevice - RayShadeDisplayDevice.h and .C
Scene 24.7 Scene.h and .C
Stage - Stage.h and .C
VMDTitle - VMDTitle.h and .C




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