| AlignVector(void) | AlignVector | [inline] |
| AlignVector(const Vector &v) | AlignVector | [inline] |
| AlignVector(BigReal newx, BigReal newy, BigReal newz) | AlignVector | [inline] |
| AlignVector(BigReal newv) | AlignVector | [inline] |
| AlignVector(const FloatVector &v) | AlignVector | [inline] |
| cross(const Vector &v1, const Vector &v2) | Vector | [friend] |
| cross(const Real &k, const Vector &v1, const Vector &v2) | Vector | [friend] |
| cross(const BigReal &k, const Vector &v1, const Vector &v2) | Vector | [friend] |
| cross(const Vector &v2) | Vector | [inline] |
| dot(const Vector &v2) | Vector | [inline] |
| length(void) const | Vector | [inline] |
| length2(void) const | Vector | [inline] |
| operator *(const Vector &v1, const Vector &v2) | Vector | [friend] |
| operator *(const BigReal &f, const Vector &v1) | Vector | [friend] |
| operator *(const Vector &v1, const BigReal &f) | Vector | [friend] |
| operator *=(const BigReal &v2) | Vector | [inline] |
| operator!=(const Vector &v1, const Vector &v2) | Vector | [friend] |
| operator+(const Vector &v1, const Vector &v2) | Vector | [friend] |
| operator+=(const Vector &v2) | Vector | [inline] |
| operator-(const Vector &v1) | Vector | [friend] |
| operator-(const Vector &v1, const Vector &v2) | Vector | [friend] |
| operator-=(const Vector &v2) | Vector | [inline] |
| operator/(const Vector &v1, const BigReal &f) | Vector | [friend] |
| operator/=(const BigReal &v2) | Vector | [inline] |
| operator=(const BigReal &v2) | Vector | [inline] |
| operator==(const Vector &v1, const Vector &v2) | Vector | [friend] |
| operator[](int i) | Vector | [inline] |
| pad | AlignVector | |
| rlength(void) | Vector | [inline] |
| set(const char *s) | Vector | [inline] |
| unit(void) const | Vector | [inline] |
| Vector(void) | Vector | [inline] |
| Vector(BigReal newx, BigReal newy, BigReal newz) | Vector | [inline] |
| Vector(BigReal newv) | Vector | [inline] |
| Vector(const FloatVector &v) | Vector | [inline] |
| x | Vector | |
| y | Vector | |
| z | Vector | |