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OpenGLDisplayDevice.h File Reference

#include "OpenGLRenderer.h"
#include <GL/glx.h>

Go to the source code of this file.

Compounds

struct  glxdata
 GLX-specific low-level handles and window IDs. More...

class  OpenGLDisplayDevice
 Subclass of OpenGLRenderer, this object has routines used by all the different display devices that are OpenGL-specific. Will render drawing commands into a single X window. More...

struct  spaceballevent
struct  spaceballhandle

Defines

#define SBALL_COMMAND_NONE   0
#define SBALL_COMMAND_APP_WINDOW   27695
#define SBALL_COMMAND_APP_SENSITIVITY   27696


Define Documentation

#define SBALL_COMMAND_APP_SENSITIVITY   27696
 

Definition at line 89 of file OpenGLDisplayDevice.h.

#define SBALL_COMMAND_APP_WINDOW   27695
 

Definition at line 88 of file OpenGLDisplayDevice.h.

Referenced by spaceball_enable.

#define SBALL_COMMAND_NONE   0
 

Definition at line 87 of file OpenGLDisplayDevice.h.


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